Overview
This file controls which Objects are preloaded in a preset, based on the Act number
Any column field name starting with “*” is considered a comment field and is not used by the game
Data Fields
Index – Assigns a unique numeric ID to the Object Preset so that it can be properly referenced
Act – Defines the Act number used for each Object Preset. Uses values between 1 to 5.
ObjectClass – Uses the “Class” field from objects.txt, which assigns an Object to this Object Preset