Overview

This file controls the list of strings that are randomly selected to be used as an extra suffix when generating unique monster names

The game has a 50% chance to randomly use Unique Appellation when generating the Unique monster name.

·         If a Unique Appellation is not added, then the game will generate a unique monster name using the string called Monster1Format (ID: 1721)

·         If a Unique Appellation is added, then the game will generate a unique monster name using the string called Monster2Format (ID: 1722) 

Data Fields

Name – A string key, which is used as a potential selection for generating a unique monster’s name