Overview
This file controls the creation of Rune Words and their various modifiers.
Any column field name starting with “*” is considered a comment field and is not used by the game
Data Fields
Name – Controls the string key that is used to the display the name of the item when the Rune Word is complete
complete – Boolean field. If equals 1, then the Rune Word can be crafted in-game. If equals 0, then the Rune Word cannot be crafted in-game.
firstLadderSeason – Integer field. The first ladder season the Rune Word can be made on (inclusive). If blank or 0 then it is available in non-ladder.
lastLadderSeason – Integer field. The last ladder season the Rune Word is ladder-only (inclusive). Must be used in conjunction with firstLadderSeason.
itype1 (to itype6) – Controls what item types are allowed for this Rune Word (Uses the ID field from ItemTypes.txt)
etype1 (to etype3) – Controls what item types are excluded for this Rune Word (Uses the ID field from ItemTypes.txt)
Rune1 (to Rune6) – Controls what runes are required to make the Rune Word. The order of each of these fields matters. (Uses the ID field from misc.txt)
T1Code1 (to T1Code7) – Controls the item properties that the Rune Word provides (Uses the “code” field from Properties.txt)
T1Param1 (to T1Param7) – The stat’s “parameter” value associated with the related property (T1Code). Usage depends on the property function (See the “func” field on Properties.txt)
T1Min1 (to T1Min7) – The stat’s “min” value to assign to the related property (T1Code). Usage depends on the property function (See the “func” field on Properties.txt)
T1Max1 (to T1Max7) – The stat’s “max” value to assign to the related property (T1Code). Usage depends on the property function (See the “func” field on Properties.txt)