Overview
This file controls the item modifiers for Set bonus statistics when the player has equipped enough Set Items
Data Fields
index – Defines the specific Set ID
name – Uses a string for displaying the Set name in the inventory tooltip
version – Defines which game version to use this Set bonus (0 = Classic mode | 100 = Expansion mode)
PCode2a (to PCode5a) – Controls the each of the different pairs of Partial Set item properties. These are applied when the player has equipped the related # of Set items. This is the first part of the pair for each Partial Set bonus. (Uses the “code” field from Properties.txt)
PParam2a (to PParam5a) – The stat’s “parameter” value associated with the relative property (PCode#a). Usage depends on the property function (See the “func” field on Properties.txt)
PMin2a (to PMin5a) – The stat’s “min” value associated with the listed relative (PCode#a). Usage depends on the property function (See the “func” field on Properties.txt)
PMax2a (to PMax5a) – The stat’s “max” value to assign to the listed relative (PCode#a). Usage depends on the property function (See the “func” field on Properties.txt)
PCode2b (to PCode5b) – Controls the each of the different pairs of Partial Set item properties. These are applied when the player has equipped the related # of Set items. This is the second part of the pair for each Partial Set bonus. (Uses the “code” field from Properties.txt)
PParam2b (to PParam5b) – The stat’s “parameter” value associated with the relative property (PCode#b). Usage depends on the property function (See the “func” field on Properties.txt)
PMin2b (to PMin5b) – The stat’s “min” value associated with the listed relative (PCode#b). Usage depends on the property function (See the “func” field on Properties.txt)
PMax2b (to PMax5b) – The stat’s “max” value to assign to the listed relative (PCode#b). Usage depends on the property function (See the “func” field on Properties.txt)
FCode1 (to FCode8) – Controls the each of the different Full Set item properties. These are applied when the player has all Set item pieces equipped (Uses the “code” field from Properties.txt)
FParam1 (to FParam8) – The stat’s “parameter” value associated with the relative property (FCode#b). Usage depends on the property function (See the “func” field on Properties.txt)
FMin1 (to FMin8) – The stat’s “min” value associated with the listed relative (FCode#b). Usage depends on the property function (See the “func” field on Properties.txt)
FMax1 (to FMax8) – The stat’s “max” value to assign to the listed relative (FCode#b). Usage depends on the property function (See the “func” field on Properties.txt)