Overview
This file controls what group of possible Objects to spawn in a part of an area level.
This file uses the following files: objects.txt
The order of each Object Group defined in this file will convey what ID value it has, which is referenced by the Levels.txt file
The order of these Object Groups should not be changed
Any column field name starting with “*” is considered a comment field and is not used by the game
Data Fields
GroupName – This is a reference field to define the Object Group name
ID0 (to ID7) – Uses the “Id” field from objects.txt, which assigns an Object to this Object Group
DENSITY0 (to DENSITY7) – Controls the number of Objects to spawn in the area level. This is also affected by the Object’s populate function defined by the “PopulateFn” field from the objects.txt file. The maximum value allowed is 128.
PROB0 (to PROB7) – Controls the probability that the Object will spawn in the area level. This is calculated in order so the first probability that is successful will be chosen. This also means that these field values should add up to exactly 100 in total to guarantee that one of the objects spawn.